Math Gran Prix
Atari 2600

Math Gran Prix

Released: 1970
Genre: Puzzle, Racing

The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.

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About The Math Gran Prix Atari 2600 Game

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Gameplay

Controls

After game screen loads, press Joystick button at the bottom left corner to open the controls menu.

You can also connect a gamepad for an enhanced experience.

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